yuzu astc recompression. I grow them inside in a grow tent enclosure. yuzu astc recompression

 
 I grow them inside in a grow tent enclosureyuzu astc recompression YUZU version: EA 3631 TOTK version: 1

32GB DR4-2666 RAM. If you have a really powerful pc ryujinx has much better frame pacing apparently. AsrielDewitt commented on Oct 6. The settings I've been using so far are: GENERAL. I used OpenGL(GLASM), configured Nvidia GPU to do the OpenGL calculations on the Nvidia control panel, and then used astc texture decoding - yuzu 1438 mainline - and it seems to work fine till now, for your info, disabling the astc texture decoding is what makes that menu toggle slow down, but be aware than enabling ASTC crashed the game on. 📌 Informations. Use global config for ASTC recompression. com"latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the emulation of games using this type of textures, including The Legend of Zelda: Tears of the Kingdom, on GPUs with extremely low VRAM. I think the current value is close to 85 or 90% of total VRAM. ago. can you post log and. Anti-Aliasing Method None. In depths or near big towns, the freeze second are 2 instead 1. A new video shared by Alexwpi Game on YouTube. Let’s begin because the greatest complexe problem the Princess introduced the project to. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. Unzip/Install Yuzu and open the application. Leave anisotropic filter on default to avoid graphic issues. What happened is all the settings for it went under 'ASTC Decoding Method' in the first tab in Graphics (Graphics setting, Graphics tab). Same here, (rtx3060, i7-12700KF) playing on yuzu 1504 (2023-07-23) and the issue persists, a lot of flickering from the headlamp and headlamp+, equipping and unequipping doesn't seem to affect the issue, light visible from. ;. * API Vulkan with the gpu as device * Disk pipeline cache OFF * Asynchronous gpu emulation ON * Accelerate ASTC texture decoding OFF * VSync OFF * NVDEC emulation on gpu * Fullscreen. Emulation -> configure -> graphics -> advanced -> ASTC recompression to uncompressed. BC3 seems to work fine for 6GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. Feb 5, 2021 Hey Patrons! Continuing our promise to keep you updated on our behind the scenes development process, we have more information to share on an upcoming. Framerate Limit 30 Refresh Rate 60 Manual GPU Clock Control ON GPU Clock Frequency 1000. I'm using the latest main version, I find that maybe some tips get a 4050 fps in your setting. The graphic was expected to be rendered normally. 0. 08-06-2022, 12:01 AM. ASTC is an industry-leading texture compression format produced in mid-2012 after the emergence of OpenGL ES 3. Fair enough, but the real extension is . Accelerate ASTC texture decoding Enabled. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ;You're done now. you have three options: using compression (BC3 or BC1) and async decoding = graphical glitches. I have low VRAM (2 gb only) but if I'm not mistaken ASTC recompression with BC1 should make that okCompressão de textura escalável adaptável (ASTC), está sendo implementado pelo yuzu, a novidade chega em breve nas builds early access, assista o vídeo para. By using ASTC recompression: BC1 (Low quality) ToTK should use way less VRAM (+- 2GB), so we can try to reduce the using of page file by extending VRAM size to 2GB. (I also have a 4gb gpu), but ASTC recompression set to bc3 (available in yuzu ea) fixed this for me. Graphics tab settings: Accuracy Level: Normal. If you're wondering how to play The Legend of Zelda TOTK on PC. Nintendo Switch emulator. cesarnox. If you are using ASTC recompression (b1 or B3) you have to change this option for uncompressed Reply More posts you may like. Don’t know about your specific specs, but on Steam Deck changing ASTC recompression -> Uncompressed and turning Barrier Feedback Loop -> off mostly fixes this issue. 1x resolution (720p/1080p) NVDEC emulation GPU Video Decoding. Valheim. VkPhysicalDeviceFeatures2 VkDeviceCreateInfo. Accelerate ASTC texture decoding: ON NVDEC Emulation: GPU Video Decoding Fullscreen Mode: Exclusive Fullscreen Aspect Ratio: (16:9) Resolution: 1X Window Adapting Filter: Bicubic Anti-Aliasing Method: None ADVANCED GRAPHICS. Rooknoir. Paste the mods as per your requirement in the mod data folder. r/yuzu. Much larger shader cache than on Yuzu, including the shaders from the area where I loaded the savegame (same location and save file as tested in Yuzu). This is currently done using the CPU, but GPU acceleration is planned for the future. Update: Yuzu 3754: no shaders built on Vulkan aside from the area in and around the location I loaded the savegame from. 054451] Input input_commondriversudp_client. Nintendo Switch Emulator. Thanks in advance. BC3 seems to work fine for 6GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. then enable "Use asynchronous shader building (Hack)" and (Not sure if it's necessary) change the "ASTC recompression" to "BC1 (Low Quality)" it solves any crashes related to low VRAM in. ago are you talking about ASTC compression or async ASTC decoding? because those are seperate settings. But I've seen people playing Tears of the Kingdom over 45 fps in yuzu on Ally. Don't expect a good experience in TotK with a 4GB card, use BC3 or BC1 recompression with it. ASTC recompression -> BC3 (Medium Quality) Enable Reactive Flushing Use asynchronous shader building (Hack)– Yuzu: add ASTC recompression feature & controller applet deactivation & option to disable fully retrobat settings injection – Dolphin: add vertex rounding feature – libretro_mednafen_psx_hw : add overclock feature – mednafen standalone controller autoconfiguration & features – mesen controller autoconfigurationVamos conferir uma prévia da nova grande melhoria, que virá para o yuzu! Se trata no novo sistema de decodificação de texturas ASTC, que permitirá gameplays. Yuzu Adv. The other day I finally decided to set up a cloud save between my steam deck Yuzu and PC which seemingly was working fine being able to properly keep…The Yuzu Discord said that 30 fps + dynamic fps + CTRL+U to toggle the framerate was the better option, but I kept running into issues in the Shrines: one shrine had me falling through the floor, the other would lose its music and sound effects one minute in. I personally don't have crashes with default settings, already finished the game in ~25h and I'm now exploring in end game, trying to. This will eliminate some of the remaining entropy in the ASTC data, and save space while eliminating the recompression overhead. *Sometimes* the freeze doesn't occur, but most of the time it does. Fullscreen Mode Exclusive Fullscreen. On l'a bien compris le titre est l'un des jeux les plus exigeants de la console. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch. ' has. This is a memory mode for a Switch with 6GB of DRAM. 5. Didn't notice any real performance improvement. L'équipe revient sur le jeu en lui même, mais nous en explique un peu plus la technologie derrière, avec la gestion des textures ASTC, la VRAM en feu ce qui a donc imposé le rajout d'une option dans Yuzu, la recompression ASTC. My specs: - Ryzen 5 5600H. If you are experiencing numerous crashes due to an unstable GPU, and your settings are stock, I recommend you dial back your memory OC slightly in increments of 50 or so. 6800u can also achieve full CPU emulation easily if multicore simulation is enabled in Yuzu. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. 0. I've tested a variety of settings and the best results for lowest usage I've gotten are having these options on: Use asynchronous GPU. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. exe in the assets section below and run the setup program to make a new installation of RetroBat. I tried both automatic and low profile settings, as well as high performance settings. Nvidia users can make gain some performance boost by completing the following settings in the Nvidia control panel. Is there an existing issue for this? I have searched the existing issues Affected Build (s) EA 3814 Description of Issue Red Dead Redemption crashes upon startup. 0, and the mods I use are Holographic Wings version 1. By using ASTC recompression: BC1 (Low quality) ToTK should use way less VRAM (+- 2GB), so we can try to reduce the using of page file by extending VRAM size to 2GB. Example file here I recognize . Disabling "Accelerate ASTC texture decoding" (ASTC. Yuzu also hopes to add an option to use BC7 in the future to provide a higher quality experience. YUZU CONFIG Yuzu System tab settings: • Unsafe extended memory layout Disabled Yuzu CPU tab settings: • Accuracy: Unsafe “Everything is On” Yuzu Graphics tab settings: • API: Vulkan • Use disk pipeline cache Enabled • Use async GPU emulation Enabled • Accelerate ASTC texture decoding Enabled • 1x resolution (720p/1080p. 2. ️ 1 Toilet-Lord reacted with heart emoji Ever use a mod that works on yuzu but not ryujinx it’s because yuzu doesn’t emulate memory like the switch yet they let shit pass and shuffle memory around its how theboy181 does some of his mods like with age of calamity 60-30fps mod it doesn’t work on the switch or ryujinx but runs on yuze due to memory relocation. . 5. I'm planning on checking the market garden but I would like to know if anyone has actually. Currently undergoing review, hopefully it gets merged soon so the less fortunate can get in on the fun! Add a setting to transcode ASTC textures into uncompressed RGBA (default, matches previous behavior), BC1 (very low quality, causes issues in many games but. Yuzu in the Seattle area. ;. • Bit rate flexibility. Hi, I’ve been running TotK on my Steam Deck almost stable 30fps, with the following setup…Below I’ll explain all the settings Setup emudeck on your Steam Deck Get Yuzu “ EA 3678" or “Mainline 1474” Build… _____ Setup Mods - Ver 1. 1. Bsod's video said 50-600% boost depending on the game, now I didn't expect full performance but I thought it would at least get 50% boost not like 10%. txt. Hopefully, this works for you as I had this issue. 0 Beta (2023-10-01) Pre-release. If the texture does not exist, it is added to the hashmap and the file is created but first it is loaded. The latest builds of the Yuzu Nintendo Switch emulator introduce a setting that allows for recompression of ASTC textures that can potentially improve the. yuzu-emu. Tools. Code review. . request. 2 CPU settings: Unsafe Graphics: Vulkan Use disk pipeline cache ( ) Use Asynchronous GPU emulation ( ) Accelerate ASTC texture decoding ( ) Everything else default except full screen is exclusive and filter is fsr Advanced Graphics: accuracy level: normal astc recompression: bc3 Yuzu Advanced Graphics: Accuracy Level : Normal (high is a large fps loss, and only used for troubleshooting graphical bugs) ASTC recompression : Uncompressed (Best Quality) (Use BC3 or BC1 on GPU's with very low VRAM (4GB-8GB BC3, 2GB or lower BC1), can help you at the expense of texture quality) -Accelerate ASTC Texture decoding-ASTC Recompression Set on BC3-Force maximum clocks-Decode ASTC textures Asynchronously (Hack)-Enable Reactive Flushing-Use Async Shader building (Hack)-Use fast GPU Time (Hack)-Use Vulkan Pipeline Cache-Anisotropic Filtering set to auto and x16. mesa/st: avoid double-mapping if both images are the same. ;. This is an inherent issue with yuzu. According to Bunnei, Tears of the Kingdom is VRAM hungry because it "heavily uses a compressed image format, ASTC, that is expensive to emulate on desktop GPUs. yuzu’s approach is to let VRAM use increase and reduce it with a clean up once it passes a certain threshold. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ;MaxSnes commented on Aug 25. Games with a lot of ASTC textures will experience stuttering, since recompression is practically mandatory at higher resolutions. Thanks. eltanko • 2 hr. 77. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. With Open Sideloading coming to Europe with iOS 17…. I know this is old (googling optimal settings brought me. Disabled: Selecting this option disables the ASTC feature on BlueStacks 5. We did not integrate ARM's solution for RGBM encoded ASTC textures yet. Hi Guys. I also play on 720p handheld mode. I tried running Red Dead Redemption v1. Best liquor store in the city is the one in esquimalt with the giant glass walls by the base. Checkmark all the boxes under the ASTC Recompression Method to enable additional options. 8. CPU: Ryzen 5 5600x GPU/Driver: RX 570 4GB, Driver 23. You can find support for Yuzu and Ryujinx, as well as any other emulators here! We are not affiliated with the Yuzu team, Ryujinx team or any other emulation community. The new guide contains a detailed ASTC algorithm overview, explains ASTC benefits, provides developers advice for achieving best compression results, and contains information on. I'm using v3609 Early Access. Nintendo Switch emulator. 2 #1 - 60fps Static #2 - DynamicFPSv1. Nah with 8gb+ you don’t need to recompress textures and recompression can in fact impact performance a little since atm it uses the CPU to do so (it's a background task where ASTC is decoded as normal and then after to save memory it's swapped with BCn to save on memory, it uses extra threads to do so). Early Access 2502: - Adds "Extended memory layout" support. Clearing the shader cache does not resolve this issue. 1 task done. I've been getting around 20-30 fps, sometimes under 20, only 60 on menus. 4gb usage. ASTC decoding on GPU. In order for us to provide better support, we need to see the log generated by yuzu. I want to ask one thing: with a AMD R7 M 340 with 2GB VRAM i can play with. This might be a similar issue #10239 but the log files shows different errors (I don't get a devise loss occurred error). yuzu_log_opengl. czz, the "real" extension of the file leads me to dead end. In desktop mode it plays but if I try to play it the controls don. totk doesn't like it. Hey guys, I'm trying to get at least 25 fps here on Zelda TOTK, but my laptop won't go above 20 fps with this specs : AMD Ryzen 5600H. But if I stand still I get around 50-60 FPS. For some reason only on this version this problem isn't happening. 1 3 comments Add a Comment krautnelson • 3 mo. Open the Settings menu by clicking on the gear icon on the side toolbar. You are severely lacking in system memory though. I have CPU unsafe and ASTC Bc1 Recompression enabled. SMT Enabled (for better frame pacing) Governor Performance Persistent Profile Enable. CPU. Set Vulkan as the renderer. At last, add the. [ 193. Attempted to reinstall update, change settings, clear cache, all to no avail. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". Contribute to yuzu-emu/yuzu development by creating an account on GitHub. 0. Is there an existing issue for this? I have searched the existing issues Affected Build (s) Early Access 2921a24 Description of Issue The game won't launch if the DLC is installed. sry. The reason for the low GPU frequency is that yuzu is very CPU-intensive and Zelda: TOTK it does not need that much graphics processing power. ASTC Recompression BC1 & BC3 Clearing Shader cache Absolutely nothing works!. Yuzu mods: 30fps static/Dynamic fps v1. com find submissions from "example. It also affects the previous yuzu builds, I just used the latest here. 84 | Windows 10 64-bit,. 📌 Informations. BC3 seems to work fine for 4GB users, and BC1 manages to make the game playable on 2GB hardware and sub-1X resolution scaling options. ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. ASTC Recompression: Uncompressed Async presentation Reactive flushing Async shader building Vulkan pipeline cache Barrier feedback loops. 2023/05/25 リリース情報 yuzu, Switch. As usual, look-up texture it is. e. And almost instant crash when entering the depths. VRAM and gloom issues are fixed on the latest Mainline and Early Access releases, ASTC Recompression (Graphics > Advanced) should enabled on GPUs with 4GB of VRAM or less. Reset Yuzu settings in Configure -> "Reset All Settings" button. YUZU CONFIG Yuzu System tab settings: • Unsafe extended memory layout Disabled Yuzu CPU tab settings: • Accuracy: Unsafe “Everything is On” Yuzu Graphics tab settings: • API: Vulkan • Use disk pipeline cache Enabled • Use async GPU emulation Enabled • Accelerate ASTC texture decoding Enabled • 1x resolution (720p/1080p. Windows 10 Pro 21H1, rx 560 4gb, high accuracy, async shader building, docked, garbage collection and astc acceleration enabled. The main use case for this (in yuzu) is for mods that require more memory than Switch natively supports, such as for higher resolution/increased texture size. . #11792 opened Oct 15, 2023 by boludoz Loading…. Which is weird since I only have 4gb vram and a 2200g which I don't think is that high end. Reply Melodic-Pass4755. Vulkan rendering, "Accelerate ASTC texture decoding" and "Decode ASTC texture asynchrously" are disabled, cache cleaned, GPU accuracy is high. 0. The problem they encountered was poor image quality when using ASTC to compress RGBM-encoded light maps when compared to ETC2+EAC at the same bit rate. Advertisement Coins. Yuzu Switch Emulator Texture Recompression Tested On Zelda: Tears of the Kingdom With Very Low VRAM63K subscribers in the yuzu community. Reply. ASTC recompression: BC3 (Medium Quality). It gets really unplayable when I have to constantly switch weapons. On Yuzu latest version, today the Early Access 3621, whatever I choose, Vulkan or OpenGL (any OpenGL), whatever the resolution, even with mods or recommended presets, I never get more than 25-30 fps, with frequent drops around 13-16fps when outside. Is there specific settings I am missing in Yuzu for Intel GPU ? 6. graphics, switching weaopns either blurs out textures and rebuilds them, which then causes fps drops and stuttering, or when turned off, the game freezes for around a second, everytime you change a weapon. Is the VRam the problem I am planning to buy a 3060 or 6700xt to be able to play well. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. mesa: add format-helper for bptc. When coming out of the menu everything blinks very briefly and vram usage raises again. is in this disastrous situation probably means that it will never run well with decent. Hmmm make sure you're using the latest update of yuzu available to you, also since you have a 1060 you might wnat to use ASTC recompression to BC3 in the advanced settings. 0 Recommended Mods: . No reshade installed. • 2 yr. I've had no crashes. Reason for Insane CPU usage. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) ASTC recompression depends on your GPU vRAM: ; BC1 for 2GB, ; BC3 for 4-6GB, ; Uncompressed for more. I doubt the resolution is 4k but the performance would be believable on 1440p. Aspect Ratio Default(16:9) Window Adapting Filter Bilinear. ASTC Decoding method: GPU. I'd advise waiting for that feature as it makes the game much more playable. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu. that is the best you can do for limited VRAM/RAM specs. " But it shouldn't cause problems. Deer. This should speed up loading times even more and reduce stutters. #12114 opened 6 hours ago by routomatic. Yuzu. gidoly commented Jun 13, 2023. "Accelerate ASTC texture decoding" makes Yuzu crash, 100% of time "Decode ASTC textures asynchronously" doesn't help a lot. 393597] Input <Info> input_commondriversudp_client. Reproduction StepsBC1/BC3 compression on textures causes massive lag spikes - enabling 'Decode ASTC textures asynchronously' fixes the lag spikes, but corrupts the textures. Install the 120 FPS mod available here. Yuzu 1498 TOTK 1. EmulationStation Desktop Edition (ES-DE) v2. use the following search parameters to narrow your results: subreddit:subreddit find submissions in "subreddit" author:username find submissions by "username" site:example. epicboy is working on the ASTC compute decoder. • 6 mo. Contribute to yuzu-emu/yuzu development by creating an account on GitHub. From what I read, using ASTC recompression B1, divides by 4 the usage of VRAM, B2 by eight (but heck it’s ugly) Might be worth a quick try ;)Going out of the inventory screen, the game freezes for several seconds. TheAbsol359 commented 2 weeks ago •. This can be set on a per game basis with custom configurations. GoldenX86 • Additional comment actions. consoles don't use astc. Sep 2, 2014. Luckily, you do have 16GB RAM, so you should be able to use the recommended settings and tinker around with mods that lower hardware requirements, like the ones that lock the game to 1280x720 and/or 20fps. I got Totk on yuzu when it first released and was up to date with patches and builds, but fell off as my pc was not up to snuff. The recompression setting is in Advanced (like it normally is)Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. Enabling or Disabling "Accelerate ASTC texture decoding" and "Decode ASTC textures asynchronously (Hack)" like suggested in the thread does also not. 🤦🏼‍♂️ I’m sorry would you still recommend using the ASTC Recompression? Totk freezes when using menus. In BIOS there should be an option named UMA Frame Buffer Size under Advanced tab. Accuracy Level: Normal ASTC recompression: BC3 (Medium Quality) Enable asynchronous presentation: OFF Don't expect a good experience in TotK with a 4GB card, use BC3 or BC1 recompression with it. YUZU 模拟器完美. Ever use a mod that works on yuzu but not ryujinx it’s because yuzu doesn’t emulate memory like the switch yet they. yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra. Do you think this is a RAM issue? It launches on older drivers though like I mentioned. This should speed up loading times even more and reduce stutters. They are easy to grow if you have the skill, experience, equipment, and. So it doesn't have as many tweaks/mod options. Using this format is a good way to optimize the size of your game. 0 is now available for download! This release brings an optional dark color scheme for the menu system, scraping and viewing of PDF game manuals, aspect ratio settings for the miximage generator, improved system sorting support, and more! es-de. Clear the cache by right click on the game name -> Remove -> "Remove All Pipeline Caches". 9. Step 6: Control. Enabling it will also override the setting. 5 helps with stuttersSince I have only 4 GB of VRAM, I decided to use ASTC Recompression Method. Create ASTC textures faster with the new astcenc 2. When yuzu starts trying to clean memory up, it always has the chance of crashing (it has been known to. this is not mobile. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. Astral chain is fully playable. I don't know when the "ASTC recompression" option got added, but boy does it improve performance in TotK on my super low end PC. The mods are: (FPS++ 20 fps) and (Shadow Res 256x). video_core: add ASTC recompression video_core: add ASTC recompression #2373. When I switch weapons or open any menu the game will freeze for a couple seconds. I even forgot to specify my gpu has 8gb of ram. Recommended drivers to use with yuzu. Sorry. 2k; Pull requests 43; Actions; Projects 0; Wiki; Security; Insights. Set recompression quality to BC1. 1gb RAM. I have "accelerate ASTC" and "decode ASTC textures asynchronously" off and ASTC recompression on BC3(medium quality) after that i haven't had crashes on the depths. Nah with 8gb+ you don’t need to recompress textures and recompression can in fact impact performance a little since atm it uses the CPU to do so (it's a. txt With vulkan, game is find after loading save, but crashes (after using all vram maybe) when using elevator, log: yuzu_log_vulkan. astc files are common for mobile games. 1. Next, right-click on the game tile in the main menu and go to properties. We would like to show you a description here but the site won’t allow us. - Add ASTC recompression and tune garbage collection [#10398] - Adds a new setting to recompress ASTC textures, currently supporting BC1 and BC3 formats (Found in Graphics > Advanced Graphics). Adaptive Scalable Texture Compression (ASTC) is an advanced lossy texture compression technology developed by Arm and AMD. also try undocked if the visual drop doesn't bother you. Yes, this sucks, but its necessary if you are having GPU instability crashes at stock. Write better code with AI. Advertisement Coins. The ‘astcenc’ ASTC compression tool was first developed by Arm while ASTC was progressing through the Khronos standardization process seven years ago. GPUs that support native ASTC (Iris Xe iGPUs for example) ignore this setting entirely. 2. Go to the settings and change this: Adv. Nintendo Switch emulator. Upgrade your gear (64GB would be better) Or set your virtual Mem to 32GB or higher. Right-click the game title in the Yuzu main menu and click on ‘Open mod data location’. 119. Yeah sure. Hey OP, set ASTC recompression to Uncompressed, having it on causes the stuttering (at least on my system. We have plans to integrate the improved ASTC specific RGBM. This is a link from the yuzu emulator that explains that consoles have dedicated hardware to decode ASTC textures. Notes : average framerate is determinated by shaders compilation, best mods so far are fps++ 30fps version, 720p resolution mod, 512x shadows and both disable internal fsr mods, gpu pinned to 1200mhz and decode astc textures off in yuzu's advance graphics settings, LOD improvement and Island fix help too, SteamOS 3. Comparing it to the output of Mali TCT at ~medium settings (6x5 pixel block size, 4. I've found the ASTC Evaluation Codec by ARM-Software on github so I tried that. Currently testing with astc hack, the texture bugs are still happening for me (Ryzen 3 3250u) Drop your configs if you got it running better with similar/lower specs. 1 / 2. 0. I believe it's the compression setting under Advanced Graphic settings. Yuzu seems to utilize a relatively equal amount of CPU and GPU, averaging a 65%-75% each. Reproduction Steps BC1/BC3 compression on textures causes massive lag spikes - enabling 'Decode ASTC textures asynchronously' fixes the lag spikes, but corrupts the textures. Moreover I'm super impressed with the yuzu devs for making 60 fps doable on mid-range mobile hardware, even if it's too compromised to work at this very moment. The latest drivers where ASTC texture decoding is working without crashing on Pascal are version 512. 2 Graphics: Vulkan Use disk pipeline cache: yes Use asynch Gpu emulation: yes Accelerate ASTC texture decoding: yes Exclusive full screen 16:9 1x (720/1080p) Bilinear SMAA Advanced graphics: Accuracy: normal Huge ASTC textures in this game is apparently what causes lots of performance dips, said Yuzu devs For a user having less than 8GB of VRAM, they said to try the option From what I read, using ASTC recompression B1, divides by 4 the usage of VRAM, B2 by eight (but heck it’s ugly) Might be worth a quick try ;) Here is how it looks in Yuzu: Weirdly, the effects of gloom also trigger based on the glitched appearance and not where the puddle should be. 5GB or less. But now is all clear :) thanks again . It’s strongly recommended to update drivers for both the integrated and dedicated GPUs. The bit rate choice is independent of the color format choice. Make sure yuzu is updated to latest version, also install latest update for sword and shield, and optimise your settings for yuzu. If you don't want Async decoding, you just don't set it to CPU Async. I can't change ASTC Recompression to BC1 since it will delay around 3 seconds when changing ability. It should always remain enabled to get the best performance. Lo segundo es que tengas suficiente memoria RAM libre en tu PC, borra todos los procesos innecesarios de la PC y asegurate de que solo YUZU. AppImage and right click the game and choose "Properties" you should open in the"Add-Ons" tab and make sure those 7 mods mentioned above are there and Activated. 1 task done. Summary Jobs verify format test build (clang, linux-fresh) test build (linux, linux. Advertisement Coins. ASTC recompression: BC3 (Medium Quality) Enabled async presentation Disabled. I'm looking for fresh yuzu fruit. In order for us to provide better support, we need to see the log generated by yuzu. Update the switch firmware. 63K subscribers in the yuzu community. Steps to safely reset Yuzu settings do defaults: ; Right Click on the game -> Open Mod Data Location -> Delete all mods. Plus hard crashes in both. ASTC Recompression Method: BC3 (Medium quality) Enable asynchronous presentation (Vulkan only): unchecked. Set game speed to 200%. The Nintendo Switch itself supports decompressing these textures natively, but not our desktop graphics cards, which need to put in extra work to render them. Set resolution to 2x. cpp:UDPClient:139: Udp Initialization started. Here, locate the section "ASTC textures (Beta)" and click on the dropdown menu available under it. ; Enable asynchronous presentation (Vulkan only): Off (framepacing is negatively impacted if you enable, only use if you are 1-2 fps from your locked fps target) for some context, I had my game on a disc drive with the letter "F" I then renamed this hard drive to "D", moved the files to an nvme I just bought and called the nvme "F" and then when I tried to run tears of the kingdom, yuzu crashes. yuzu还不会设置手柄和体感? 三步就可以啦! ,安卓手机上玩switch游戏 yuzu模拟器的使用教程及资源下载,yuzu模拟器最新3814版本玩【荒野大镖客 1 救赎】画面设置教程,完美4K60帧运行,解决画面问题(花屏+拖影),安卓yuzu模拟器8gen2现状,不用求人,yuzu最新.